Interface KubeJSNet


public interface KubeJSNet
  • Field Details

    • WEB_SERVER_JSON_UPDATE

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<WebServerUpdateJSONPayload> WEB_SERVER_JSON_UPDATE
    • WEB_SERVER_NBT_UPDATE

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<WebServerUpdateNBTPayload> WEB_SERVER_NBT_UPDATE
    • SEND_DATA_FROM_CLIENT

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SendDataFromClientPayload> SEND_DATA_FROM_CLIENT
    • SEND_DATA_FROM_SERVER

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SendDataFromServerPayload> SEND_DATA_FROM_SERVER
    • ADD_STAGE

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<AddStagePayload> ADD_STAGE
    • REMOVE_STAGE

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<RemoveStagePayload> REMOVE_STAGE
    • SYNC_STAGES

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SyncStagesPayload> SYNC_STAGES
    • FIRST_CLICK

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<FirstClickPayload> FIRST_CLICK
    • NOTIFICATION

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<NotificationPayload> NOTIFICATION
    • RELOAD_STARTUP_SCRIPTS

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<ReloadStartupScriptsPayload> RELOAD_STARTUP_SCRIPTS
    • DISPLAY_SERVER_ERRORS

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<DisplayServerErrorsPayload> DISPLAY_SERVER_ERRORS
    • DISPLAY_CLIENT_ERRORS

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<DisplayClientErrorsPayload> DISPLAY_CLIENT_ERRORS
    • SYNC_SERVER_DATA

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SyncServerDataPayload> SYNC_SERVER_DATA
    • SET_ACTIVE_POST_SHADER

      static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SetActivePostShaderPayload> SET_ACTIVE_POST_SHADER
  • Method Details

    • register

      static void register(net.neoforged.neoforge.network.event.RegisterPayloadHandlersEvent event)
    • safeSendToPlayer

      static void safeSendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.common.custom.CustomPacketPayload payload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
    • sendToAllPlayers

      static void sendToAllPlayers(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads)
      Send the given payload(s) to all players on the server