Package dev.latvian.mods.kubejs.net
Interface KubeJSNet
public interface KubeJSNet
-
Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<AddStagePayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<DisplayClientErrorsPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<DisplayServerErrorsPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<FirstClickPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<NotificationPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<ReloadStartupScriptsPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<RemoveStagePayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SendDataFromClientPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SendDataFromServerPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SetActivePostShaderPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SyncServerDataPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SyncStagesPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<WebServerUpdateJSONPayload> static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<WebServerUpdateNBTPayload> -
Method Summary
Static MethodsModifier and TypeMethodDescriptionstatic voidregister(net.neoforged.neoforge.network.event.RegisterPayloadHandlersEvent event) static voidsafeSendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.common.custom.CustomPacketPayload payload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) static voidsendToAllPlayers(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) Send the given payload(s) to all players on the server
-
Field Details
-
WEB_SERVER_JSON_UPDATE
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<WebServerUpdateJSONPayload> WEB_SERVER_JSON_UPDATE -
WEB_SERVER_NBT_UPDATE
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<WebServerUpdateNBTPayload> WEB_SERVER_NBT_UPDATE -
SEND_DATA_FROM_CLIENT
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SendDataFromClientPayload> SEND_DATA_FROM_CLIENT -
SEND_DATA_FROM_SERVER
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SendDataFromServerPayload> SEND_DATA_FROM_SERVER -
ADD_STAGE
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<AddStagePayload> ADD_STAGE -
REMOVE_STAGE
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<RemoveStagePayload> REMOVE_STAGE -
SYNC_STAGES
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SyncStagesPayload> SYNC_STAGES -
FIRST_CLICK
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<FirstClickPayload> FIRST_CLICK -
NOTIFICATION
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<NotificationPayload> NOTIFICATION -
RELOAD_STARTUP_SCRIPTS
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<ReloadStartupScriptsPayload> RELOAD_STARTUP_SCRIPTS -
DISPLAY_SERVER_ERRORS
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<DisplayServerErrorsPayload> DISPLAY_SERVER_ERRORS -
DISPLAY_CLIENT_ERRORS
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<DisplayClientErrorsPayload> DISPLAY_CLIENT_ERRORS -
SYNC_SERVER_DATA
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SyncServerDataPayload> SYNC_SERVER_DATA -
SET_ACTIVE_POST_SHADER
static final net.minecraft.network.protocol.common.custom.CustomPacketPayload.Type<SetActivePostShaderPayload> SET_ACTIVE_POST_SHADER
-
-
Method Details
-
register
static void register(net.neoforged.neoforge.network.event.RegisterPayloadHandlersEvent event) -
safeSendToPlayer
static void safeSendToPlayer(net.minecraft.server.level.ServerPlayer player, net.minecraft.network.protocol.common.custom.CustomPacketPayload payload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) -
sendToAllPlayers
static void sendToAllPlayers(net.minecraft.network.protocol.common.custom.CustomPacketPayload payload, net.minecraft.network.protocol.common.custom.CustomPacketPayload... payloads) Send the given payload(s) to all players on the server
-